Sunday, August 19, 2007

Two New Models. On The Home Stretch...

This weekend I've put two new models into the museum. These were the last two complex models on my list. I have a bunch of exhibits and informational signs, etc. and more textures and "polish." I'm on track for a beta in a couple of weeks or so.

I've actually added two other models in the last few days. One is a new base for the columns you can see in one of the shots.

Man, this project is kicking my butt! But it's forced me to learn how to 3D model. I'm still not perfect but feel like I can model any object now given the time.

Here's the new screens--straight out of CS:

Monday, August 6, 2007

Climbable Long-Neck Dinosaur

I think I mentioned early on that both skeletons (T. rex and Brachiosaur) would be climbable, but just FYI, this is now active in the map. Also, the Brach. neck and one leg blows off during the bomb explosion. Pretty sweet stuff. The T. rex animation was done a long time ago. More soon!

New Screens


I made you all wait too for my last screenshots so here's a little update showing how far I've come through this weekend. Having fun with FOV.

Sunday, August 5, 2007

Content Requests

I've already had a few requests for models and textures from the map. I'm sorry but I don't have time to reply to all requests so the answer has to be: wait until it's done. Once the map is released, you can feel free to extract and use models and textures. (NOTE: for non-commercial, Source game use only. Please credit me when you do use them.)

Saturday, August 4, 2007

Slowly but Surely


I'm happy to report the Museum project is not dead. I had to take almost 3 months off to devote time to my business. But, I've been back at work on the museum now for several weeks and I'm definitely over the hump with this thing. Adding lots of textures now and taking the rough rooms to polished, realistic spaces. I need to add a bunch more smaller exhibits and lighting, but we're in the home stretch now! Here's a couple recent screens: