Wednesday, February 21, 2007

Brachiosaurus Skeleton Finished!



These links lead to 100% un-retouched, original size screen captures:

Image 1
Image 2
Image 3
Image 4
Image 5

The good news: I finished modeling the long-neck dinosaur. The bad news, I've got to take a break from mapping for a while. My business is suffering right now, in part because I've been too distracted with this map. I'll get back the museum as soon as I can, but I've got to concentrate on my huge workload. Any donations are greatly appreciated, as always, and they really do help justify my efforts on this huge mapping project.

Note as you view the screens above that the room as a whole is only about 80% finished. Lots more details to come (textures, etc.). And a couple of things to look for:

-Does that tail look climbable?
-Could those be sniper windows?

Tuesday, February 13, 2007

Long-Neck Dinosaur Under Development

Just a quick update: I've finally finished the basic layout and texturing of the large room that will house the Brachiosaurus. The rest of the map is untextured and barren, but I'm moving on to the Brach. skeleton so I can get this room 90% done. This means in a few days I'll be able to share screens of a nearly finished room with a spectacular dinosaur exhibit. I want to show the room now (looking much better than those early screens below), but I think I'll wait until the skeleton is finished to show the full glory of the room.

By the way, here's some tools I'm using for my models:

Silo 3D - Modeling
Ultimate Unwrap 3D - UV Mapping
Corel Photo-Paint - Texturing
XSI Foundation 5 - Finishing/Exporting SMDs (with the Mod Tool Add-On)
GUI StudioMDL - Compiling models

And that's the basic flowchart of how each model is made as well. Each model progresses from app to app until it's ready for the game. There are gaps in the workflow though (like compiling/editing texture files), but those are the major apps I use.

Wednesday, February 7, 2007

Sneak Preview of Museum:Source Architecture

Okay, I hesitate to show in-progress shots, but here you go. These are early, but I've made enough headway I'm hoping you can get an idea of what's in store for the big room. This is the space that will hold the long-neck (sauropod) dinosaur.

And, what the heck--another T. rex pic! You can never have too many.

These are all resized to 800/640 but I gotta save on bandwidth and don't want to give too big a view of early builds.

(Click images for the larger view)

Monday, February 5, 2007

Map layout finished

Well, it took some time, but the basic layout is finished. Of course, things can always change in beta, but through several playtesting sessions I think we finally have a winning level design. It's got some similarities and dissimilarities to the old map. This version is definitely tighter. Fewer spots to get lost in and every area of the map is useful depending on your strategy.

CS gamers will judge for themselves, but for me (and a few lucky friends) it's actually a blast to play--even just with bots. So with the basic layout done, I'm back to modeling and texturing. I'm working on architectural elements now (arches, columns, etc) and will then build the brachiosaurus model. Pixelman is helping with a couple special models too...some fun stuff going into this version. More soon!